using System;
using System.Collections;
using UnityEngine;
using UnityEngine.U2D;

namespace Simulation.Framework
{
    public class ResSpriteAtlasManager : ManagerBehavior
    {
        #region override

        public override void Init()
        {
 
        }

        public override void Clear()
        {
 
        }

        public override void Restar() { }

        #endregion

        public SpriteAtlas childSpriteAtlas;
    }
}